Top 3 Tech Drifts Reimagining the Entertainment Industry
By Media Entertainment Tech Outlook | Wednesday, July 03, 2019
Entertainment is a source of lightening the mood of any stressed man, and the way technology is shaping the entertainment sector will revolutionize the world and its economy ahead.
Advancements in technology have been shaping many sectors and the entertainment sector is no exception. The entertainment sector has registered an explosive growth in the last two decades, making it one of the fastest emerging industries. Dish networks and cables are still popular among many users, but the service providers are supplementing it with live streaming pay-for-services video providers. Here are some technological aspects that will revolutionize the entertainment industry.
• Engaging with Autonomous Consumers using ML
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Users have the choice to get and pay for only what they want in the way of entertainment. It presents a huge challenge for traditional cable and satellite companies as they continue only to offer sets of TV channels that subscribers do not want. The sole reason consumers continue to use these services is that they are often bundled with their internet services. As soon as 5G internet services are available again, this problem will also be a matter of past.
• New-Gen Security for Smart TVs
Connected TVs are now continuing in most households. A study showed that approximately 46 million US households already have Smart TVs, and the figure is expected to grow significantly this year. Now even regular TVs can be smartified using the stick technology. Privacy and safety issues with the use of these sticks are concerns that some consumers are expressing over the type of data companies can obtain through this gizmo. Users can use different FireStick VPNs that will mask an IP address and secure user identity and information.
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• Voice Technology
Voice technology and its use are rising each day. Users prefer using their voice command to listen to their favorite music rather than typing the whole thing. As voice interactions are becoming more common, consumers preferences are shifting towards smart home devices and streaming services that operate in tandem.
The change of the entertainment business by technology is only in its infancy. Any enterprise that is involved in giving entertainment services to users has many difficulties to meet if it is to get its part of the marketplace.