Technologies that are Helping Provide the Best Online Entertainment
By Media Entertainment Tech Outlook | Tuesday, July 07, 2020
These days, technology is an inevitable force across all industries that is changing lives for the better.
FREMONT, CA: Technologies like artificial intelligence, virtual reality, and the 5th generation technology standard for cellular networks, which is also called 5G, helps to transfer more data. These not only led to significant developments that improve performance, flexibility, and customization but also made the internet and the whole virtual kingdom a safer and better place.
Under the word online entertainment, there could be anything that brings joy to the audience, and it’s online. It could be an online TV channel, a broadcast site, online games, some social media pages, or even online casinos. Here are some of the top technologies that are contributing to online entertainment.
The most important aspect of an AI system is self-learning and making the user experience unique. And they can be used in a lot of domains within the entertainment industry. First of all, they are used for Marketing and Advertising. AI uses smart algorithms that help the providers to come up with the best marketing and advertising solutions to reach out to their targeted audience.
Virtual and Augmented Reality
VR is one of the hottest trends in the media and entertainment industry; however, it’s still something new for many. Numerous enterprises are rapidly adopting these virtual realities into their offers to propose a higher-level customer experience. In gaming, there are some options with VR that transports the user right inside the game. It also aids in creating virtual museums, galleries, theatres, or even in house decor.
Augmented reality is something more accessible for the users, who have been trending in gaming. For instance, the atmosphere created by popular game Pokémon GO has augmented reality. But they are not the only ones who use that. The coming times and technological developments hold fascinating opportunities for AR and VR, to make the interaction with the entertainment industry more enjoyable, more real, and more accessible.