Digital Media: Reinventing the Entertainment Industry

By Media Entertainment Tech Outlook | Tuesday, July 02, 2019

Digital Media: Reinventing the Entertainment Industry

In today's busy world, everybody wants entertainment to be hassle-free. Favorite shows can be watched at any time of the day; then why watch it only at a cabled fixed time?

FREMONT, CA: Entertainment has become a part of our daily lives. The streaming business has revolutionized the way people experience and access entertainment at home. Companies similar to the entertainment industry are offering new technology innovations in home entertainment with a variety of viewing options for consumers. Now there are latest tech innovations that are applied to home entertainment, revolutionizing the industry even further.

•  Blockchain

Blockchain is an innovative advanced technology utilized by a growing number of markets. The technique can be used to generate a highly secure ledger of transactions, and its potential applications are numerous. Blockchain has given businesses the ability to have fully encrypted records of ownership by providing a digital public database that collects a continuous record of transactions.

•  Augmented Reality

Augmented Reality (AR) apps have received a lot of investment late, and this trend will only proceed to grow in the future. The technology lets consumers apply digital layers to the real world. In science fiction films these layers often appear in the shape of advertisements. This has directed to a lot of hype around AR initially more than the technology could then actually deliver. AR will use elements from the real world and add to them or "replace" them with virtual elements. 

•  3D

Augmented Reality (AR) apps have received a lot of investment late, and this trend will only proceed to grow in the future. The technology lets consumers implement digital layers to the real world. In science fiction films these layers often appear in the shape of advertisements. This has directed to a lot of hype around 3D initially more than the technology could then actually deliver. 3d-driven conceptualizations will use elements from the real world and add to them or "replace" them with virtual elements.

There was a period when people used to see one-dimensional films, and now, the films that are watched in cinemas are digitized. Audiences are entertained with more explicit pictures and sharper sounds due to digitization. Many online entertainment platforms have revolutionized the home entertainment industry.